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3D game engine design : a practical appxroach to real-time computer graphics / David H. Eberly

By: Material type: TextTextSeries: The Morgan Kaufmann series in interactive 3D technologyPublication details: San Francisco, CA : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], c2007Edition: 2nd edDescription: xxii, 1018 p. : ill. ; 24 cm. + 1 computer discISBN:
  • 0122290631 (hbk.)
Other title:
  • Series in interactive 3D technology [electronic resource] : 3D game engine design
Subject(s):
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Accompanying Material Accompanying Material UMPLIB GAMBANG CD 2156 | T385 .E34 2007 (Browse shelf(Opens below)) 1 Available 0000022257
Open Shelf Open Shelf UMPLIB PEKAN T385 .E34 2007 (Browse shelf(Opens below)) 1 Available 0000022256

Includes bibliographical references (p. 973-979) and index

System requirements: Microsoft Windows XP; Macintosh OS X; Linux; minimum to use source code: graphics hardware at least Shader Model 2 and either Direct3D 9 or later, or OpenGL (1.5) or later.

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