3D game engine design : a practical appxroach to real-time computer graphics / David H. Eberly
Material type:
TextSeries: The Morgan Kaufmann series in interactive 3D technologyPublication details: San Francisco, CA : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], c2007Edition: 2nd edDescription: xxii, 1018 p. : ill. ; 24 cm. + 1 computer discISBN: - 0122290631 (hbk.)
- Series in interactive 3D technology [electronic resource] : 3D game engine design
| Item type | Current library | Call number | Copy number | Status | Date due | Barcode | |
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Accompanying Material
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UMPLIB GAMBANG | CD 2156 | T385 .E34 2007 (Browse shelf(Opens below)) | 1 | Available | 0000022257 | ||
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UMPLIB PEKAN | T385 .E34 2007 (Browse shelf(Opens below)) | 1 | Available | 0000022256 |
Includes bibliographical references (p. 973-979) and index
System requirements: Microsoft Windows XP; Macintosh OS X; Linux; minimum to use source code: graphics hardware at least Shader Model 2 and either Direct3D 9 or later, or OpenGL (1.5) or later.