Interactive learning using augmented reality / (Record no. 3728)

MARC details
000 -LEADER
fixed length control field 02124nam a2200241 a 4500
001 - CONTROL NUMBER
control field vtls000067523
003 - CONTROL NUMBER IDENTIFIER
control field KUKTEM
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20251114204532.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 121207t2012 my da f m 000 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number THE0001973(Local)
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE]
Level of rules in bibliographic description 201905131549
Level of effort used to assign nonsubject heading access points yusri
Level of effort used to assign subject headings 201301081230
Level of effort used to assign classification huda
-- 201212071054
-- huda
040 ## - CATALOGING SOURCE
Original cataloging agency UMP
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN)
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) QA76.9.H85 N87 2012 rs Bc.
100 0# - MAIN ENTRY--PERSONAL NAME
Personal name Nurliana Ramli
245 10 - TITLE STATEMENT
Title Interactive learning using augmented reality /
Statement of responsibility, etc. Nurliana Ramli
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Kuantan, Pahang :
Name of publisher, distributor, etc. UMP,
Date of publication, distribution, etc. 2012
300 ## - PHYSICAL DESCRIPTION
Extent xiii, 46 p. :
Other physical details ill. ;
Dimensions 30 cm. +
Accompanying material 1 CD-ROM
502 ## - DISSERTATION NOTE
Dissertation note Project paper (Bachelor of Computer Science (Computer Systems & Networking)) -- Universiti Malaysia Pahang - 2012
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Bibliography : p. 45-46
520 3# - SUMMARY, ETC.
Summary, etc. A learning interactive project is developed to provide a platform for user to interact more in the learning environment compared to conventional learning environment. This project purposes a conceptual model for exploring the prospect of a new form of Virtual Reality (VR) application called Augmented Reality (AR) technology in education domain. AR sets itself apart from VR by allowing integration of 3D virtual objects into real environment in real time thus allowing student to relate with their physical environment and also making learning more interesting. AR learning offers interaction such as screen touching, device flipping, device rotating, etc. to let users experience a new technology learning style. Overall project has less difference in term of materials of learning, changes will be made in term of performances and how represent the materials in AR such as adding multimedia elements and sound. This project will benefits teachers as well as students. It provides the teachers teaching aids and transforms the learning session to be more interactive, attractive and effective. It will assist students in building their creative thinking, improving their comprehension, and changing the paradigm of learning.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Human
General subdivision Computer interaction
Holdings
Withdrawn status Lost status Damaged status Not for loan Home library Current library Date acquired Total checkouts Full call number Barcode Date last seen Copy number Price effective from Koha item type
  Not lost   Not for loan UMPLIB GAMBANG UMPLIB GAMBANG 04/09/2019   CD 6538 | QA76.9.H85 N87 2012 rs Bc. 0000068714 04/09/2019 1 04/09/2019 Final Year Report
  Not lost   Not for loan UMPLIB PEKAN UMPLIB PEKAN 04/09/2019   QA76.9.H85 N87 2012 rs Bc. 0000068713 04/09/2019 1 04/09/2019 Final Year Report

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