Holistic game development with Unity : (Record no. 65596)
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| 000 -LEADER | |
|---|---|
| fixed length control field | 01427nam a2200253 a 4500 |
| 001 - CONTROL NUMBER | |
| control field | vtls000068984 |
| 003 - CONTROL NUMBER IDENTIFIER | |
| control field | KUKTEM |
| 005 - DATE AND TIME OF LATEST TRANSACTION | |
| control field | 20251125093533.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
| fixed length control field | 130312t2012 ne a f 001 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 9780240819334 (pbk.) |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
| International Standard Book Number | 0240819330 (pbk.) |
| 039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE] | |
| Level of rules in bibliographic description | 201310221535 |
| Level of effort used to assign nonsubject heading access points | saini |
| -- | 201303121429 |
| -- | fauzi |
| 040 ## - CATALOGING SOURCE | |
| Original cataloging agency | UMP |
| 090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN) | |
| Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) | QA76.76.C672 B35 2012 |
| 100 1# - MAIN ENTRY--PERSONAL NAME | |
| Personal name | Baillie-de Byl, Penny |
| 245 10 - TITLE STATEMENT | |
| Title | Holistic game development with Unity : |
| Remainder of title | an all-in-one guide to implementing game mechanics, art, design, and programming / |
| Statement of responsibility, etc. | Penny de Byl |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
| Place of publication, distribution, etc. | Amsterdam : |
| Name of publisher, distributor, etc. | Focal Press, |
| Date of publication, distribution, etc. | c2012 |
| 300 ## - PHYSICAL DESCRIPTION | |
| Extent | xiii, 487 p. : |
| Other physical details | ill. (chiefly col.) ; |
| Dimensions | 25 cm. |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE | |
| Bibliography, etc. note | Includes bibliographical references and index |
| 505 0# - FORMATTED CONTENTS NOTE | |
| Formatted contents note | Machine generated contents note: Chapter 1 : The Art of Programming -- Chapter 2 : The Basics -- Chapter 3 : Digital Space -- Chapter 4 : Virtual Realism (65 pages) -- Chapter 5 : Animation -- Chapter 6 : Game Rules and Mechanics -- Chapter 7 : Character Mechanics -- Chapter 8 : Player Mechanics -- Chapter 9 : Environmental Mechanics -- Appendix A : A Unity3D Development Environment Primer -- Appendix B : From Blender to Unity3D: a graphics pipeline -- Appendix C : From Photoshop to Unity3D: a graphics pipeline |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
| Topical term or geographic name entry element | Computer games |
| General subdivision | Programming |
| 942 00 - ADDED ENTRY ELEMENTS (KOHA) | |
| Koha issues (borrowed), all copies | 1 |
| Withdrawn status | Lost status | Damaged status | Not for loan | Home library | Current library | Date acquired | Cost, normal purchase price | Total checkouts | Full call number | Barcode | Date last seen | Date last checked out | Copy number | Cost, replacement price | Price effective from | Koha item type |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Not lost | UMPLIB PEKAN | UMPLIB PEKAN | 04/09/2019 | 128.61 | 1 | QA76.76.C672 B35 2012 | 0000078110 | 29/05/2020 | 04/10/2019 | 1 | 128.61 | 04/09/2019 | Open Shelf |