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Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design, and programming / Penny de Byl

By: Material type: TextTextPublication details: Amsterdam : Focal Press, c2012Description: xiii, 487 p. : ill. (chiefly col.) ; 25 cmISBN:
  • 9780240819334 (pbk.)
  • 0240819330 (pbk.)
Subject(s):
Contents:
Machine generated contents note: Chapter 1 : The Art of Programming -- Chapter 2 : The Basics -- Chapter 3 : Digital Space -- Chapter 4 : Virtual Realism (65 pages) -- Chapter 5 : Animation -- Chapter 6 : Game Rules and Mechanics -- Chapter 7 : Character Mechanics -- Chapter 8 : Player Mechanics -- Chapter 9 : Environmental Mechanics -- Appendix A : A Unity3D Development Environment Primer -- Appendix B : From Blender to Unity3D: a graphics pipeline -- Appendix C : From Photoshop to Unity3D: a graphics pipeline
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Open Shelf Open Shelf UMPLIB PEKAN QA76.76.C672 B35 2012 (Browse shelf(Opens below)) 1 Available 0000078110

Includes bibliographical references and index

Machine generated contents note: Chapter 1 : The Art of Programming -- Chapter 2 : The Basics -- Chapter 3 : Digital Space -- Chapter 4 : Virtual Realism (65 pages) -- Chapter 5 : Animation -- Chapter 6 : Game Rules and Mechanics -- Chapter 7 : Character Mechanics -- Chapter 8 : Player Mechanics -- Chapter 9 : Environmental Mechanics -- Appendix A : A Unity3D Development Environment Primer -- Appendix B : From Blender to Unity3D: a graphics pipeline -- Appendix C : From Photoshop to Unity3D: a graphics pipeline

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