MARC details
| 000 -LEADER |
| fixed length control field |
01529nam a2200289 a 4500 |
| 001 - CONTROL NUMBER |
| control field |
vtls000062234 |
| 003 - CONTROL NUMBER IDENTIFIER |
| control field |
KUKTEM |
| 005 - DATE AND TIME OF LATEST TRANSACTION |
| control field |
20251125093731.0 |
| 008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
| fixed length control field |
120618t2011 flua f 001 0 eng d |
| 020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
| International Standard Book Number |
9781568817200 |
| 039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE] |
| Level of rules in bibliographic description |
201306181532 |
| Level of effort used to assign nonsubject heading access points |
saini |
| Level of effort used to assign subject headings |
201306181532 |
| Level of effort used to assign classification |
saini |
| -- |
201206181345 |
| -- |
irma |
| 040 ## - CATALOGING SOURCE |
| Original cataloging agency |
UMP |
| 090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN) |
| Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) |
T385 .Z565 2011 |
| 100 1# - MAIN ENTRY--PERSONAL NAME |
| Personal name |
Zink, Jason |
| 245 10 - TITLE STATEMENT |
| Title |
Practical rendering and computation with Direct3D 11 / |
| Statement of responsibility, etc. |
Jason Zink, Matt Pettineo, Jack Hoxley |
| 260 ## - PUBLICATION, DISTRIBUTION, ETC. |
| Place of publication, distribution, etc. |
Boca Raton : |
| Name of publisher, distributor, etc. |
CRC Press, |
| Date of publication, distribution, etc. |
2011 |
| 300 ## - PHYSICAL DESCRIPTION |
| Extent |
xvi, 631 p. : |
| Other physical details |
ill. (chiefly col.) ; |
| Dimensions |
25 cm. |
| 500 ## - GENERAL NOTE |
| General note |
"An A.K. Peters book." |
| 504 ## - BIBLIOGRAPHY, ETC. NOTE |
| Bibliography, etc. note |
Includes bibliographical references and index |
| 520 ## - SUMMARY, ETC. |
| Summary, etc. |
"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"-- |
| Assigning source |
Provided by publisher |
| 630 00 - SUBJECT ADDED ENTRY--UNIFORM TITLE |
| Uniform title |
Direct3D |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Rendering (Computer graphics) |
| 650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
| Topical term or geographic name entry element |
Three-dimensional display systems |
| 700 1# - ADDED ENTRY--PERSONAL NAME |
| Personal name |
Pettineo, Matt |
| 700 1# - ADDED ENTRY--PERSONAL NAME |
| Personal name |
Hoxley, Jack |