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Practical rendering and computation with Direct3D 11 / Jason Zink, Matt Pettineo, Jack Hoxley

By: Contributor(s): Material type: TextTextPublication details: Boca Raton : CRC Press, 2011Description: xvi, 631 p. : ill. (chiefly col.) ; 25 cmISBN:
  • 9781568817200
Subject(s): Summary: "This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"-- Provided by publisher
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Holdings
Item type Current library Call number Copy number Status Date due Barcode
Open Shelf Open Shelf UMPLIB PEKAN T385 .Z565 2011 (Browse shelf(Opens below)) 1 Available 0000073812

"An A.K. Peters book."

Includes bibliographical references and index

"This book provides readers with practical knowledge of the Direct3D 11 API. The first half of the text introduces the API, examines the main concepts of the rendering pipeline, details the new computation pipeline, and describes the design of systems. With a focus on specific sample topics, the chapters in the second half build on each other to provide a complete picture of API usage. Each chapter includes an introduction, background theory, an implementation design section, and a conclusion"-- Provided by publisher

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