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Real-time cinematography for games / Brian Hawkins by Series: Charles River Media Game development series
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, Mass. : Charles River Media, c2005
Online resources:
Availability: Items available for loan: UMPLIB PEKAN (1)Call number: QA76.76.C672 H39 2005.

Programming an RTS game with Direct3D / Carl Granberg by Series: Game development series
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Charles River Media, c2007
Other title:
  • Programming an RTS game with Direct3D
Online resources:
Availability: Items available for loan: UMPLIB GAMBANG (1)Call number: CD 2387 | QA76.76.C672 G73 2007. UMPLIB PEKAN (1)Call number: QA76.76.C672 G73 2007.

Mobile device game development / Clayton E. Crooks II by Series: Game development series
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: General;
Publication details: Hingham, MA : Charles River Media, 2005
Other title:
  • Mobile device game development
Availability: Items available for loan: UMPLIB GAMBANG (1)Call number: CD 1057 | QA76.76.C672 C76 2005. UMPLIB PEKAN (1)Call number: QA76.76.C672 C76 2005.

Macromedia Flash Professional 8 game graphics / Robert Firebaugh by Series: Game development series
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, Mass. : Charles River Media, c2007
Other title:
  • Macromedia Flash Professional 8 game graphics
Availability: Items available for loan: UMPLIB GAMBANG (1)Call number: CD 2375 | QA76.76.C672 F57 2007. UMPLIB PEKAN (1)Call number: QA76.76.C672 F57 2007.

Introduction to game development / edited by Steve Rabin by Series: Game development series
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Hingham, MA : Charles River Media, c2005
Other title:
  • Introduction to game development
Availability: Items available for loan: UMPLIB GAMBANG (1)Call number: CD 2380 | QA76.76.C672 I58 2005. UMPLIB PEKAN (1)Call number: QA76.76.C672 I58 2005.

Game graphics programming / Allen Sherrod by Series: Course Technology PTR game development series
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, MA : Course Technology/Charles River Media/Cengage Learning, c2008
Other title:
  • Game graphics programming/
Availability: Items available for loan: UMPLIB GAMBANG (1)Call number: CD 3840 | QA76.76 .C672 S44 2008. UMPLIB PEKAN (1)Call number: QA76.76 .C672 S44 2008.

C# game programming : for serious game creation / Daniel Schuller by Series: Game development
Material type: Text Text; Format: print ; Literary form: Not fiction ; Audience: Specialized;
Publication details: Boston, MA : Cengage Learning, 2011
Availability: Items available for loan: UMPLIB GAMBANG (1)Call number: CD 5559 | QA76.73.C154 S38 2011. UMPLIB PEKAN (1)Call number: QA76.73.C154 S38 2011.

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